Investigate Game Based Learning and Gamification Tool List
Game Based Learning
Kahoot: Easy to create, share and play learning games or trivia quizzes in minutes [2]
Quizlet: Simple tools that let you learn anything for free [1]
Quizizz: Fun multiplayer classroom quizzes [1]
Quizalize: Make some fun games to play in class or as homework [1]
Game-Based Learning | Smore Newsletters
Gamification
Open edX: Due to the nature of the open source, educators can modify the platform at will to create new tools and modules that can meet any learning need. It is free. [6]
Docebo: Allows users the flexibility to customize rewards, with additional competitions to motivate students through leaderboards. [6]
Talent LMS: More comprehensive game system, automatic reward mechanism, participation tracking, knowledge assessment (tests, quizzes, etc.) [6]
Chamilo: Powerful authoring tools, allowing teachers to develop a variety of lessons, tests, questionnaires, etc. Accommodates over 3,000 students simultaneously. [6]
eThink LMS: Provide a dynamic and customizable platform that supports training formats such as documentation, live webcasts, online tutorials and webinars. [6]
How Game Based Learning are integrated into learning
I found a video on using Kahoot in the classroom. It gave real feedback on how Kahoot was integrated into the learning. The students were very active and engaged in the classroom beyond reinforcing their knowledge.
How do Game Based Learning and Gamification use active learning
Game Based Learning and Gamification is now hot topic in the field of education. Educators are using games to increase students’ enthusiasm for learning. This is a shift from passive learning to active learning. First, we need to understand Game Based Learning and Gamification. Game Based Learning can use some game learning software to provide students with a higher level of engagement and infuse or consolidate what they have learned. Gamification refers to adding game mechanics to “traditional” learning activities, such as point accumulation, leaderboards, medals, and other game elements, through which students can increase their participation and motivation. [8] Gamification can be traced back to educational psychology.[9] For example, when students are in a competitive situation, they will be more motivated to do the work. This does not encourage students to compare themselves, so the competition is made easy through gamification. Students will get a medal for each assignment they complete or get closer to the end of the line on the progress bar. This will motivate students to achieve the knowledge effectively. Most students are passive learners because the knowledge points are hard to absorb and lack interest. Educators have proposed gamification to move students from passive learning to active learning. From the above, gamification will motivate students in learning. Students will independently start looking through textbooks and reviewing points to get good grades in competitive games to earn medals or scores. Thus, they move from passive learning to active learning.
Recources:
[1] Game-Based Learning. Smore. (2019, May 13). Retrieved October 30, 2021, from https://www.smore.com/9zfj8-game-based-learning.
[2] Learning games: Make learning awesome! Kahoot! (2021, October 22). Retrieved October 30, 2021, from https://kahoot.com/.
[3] Learning tools & flashcards, for free | quizlet. (n.d.). Retrieved October 30, 2021, from https://quizlet.com/.
[4] Quizizz – the world’s most engaging learning platform. Quizizz â The worldâs most engaging learning platform. (n.d.). Retrieved October 30, 2021, from https://quizizz.com/.
[5] The best quiz platform for remote or real classrooms that delivers game-changing results. Quizalize. (n.d.). Retrieved October 31, 2021, from https://www.quizalize.com/.
[6] Top 5 open-source gamification tools in 2021. screen_png. (n.d.). Retrieved October 31, 2021, from https://raccoongang.com/blog/top-5-open-source-gamification-tools-2021/.
[7] Kahoot Quiz for medical science. YouTube. (2017, August 29). Retrieved October 31, 2021, from https://youtu.be/P9Fm6cBe6HA.
[8] Gamification and game-based learning. Centre for Teaching Excellence. (2018, March 1). Retrieved October 31, 2021, from https://uwaterloo.ca/centre-for-teaching-excellence/teaching-resources/teaching-tips/educational-technologies/all/gamification-and-game-based-learning.
[9] How to use gamification in your classroom to encourage intrinsic motivation. Waterford.org. (2019, July 23). Retrieved October 31, 2021, from https://www.waterford.org/education/gamification-in-the-classroom/.
31/10/2021 at 11:09 pm
I like your explanations on Game-Based Learning and Gamification, and it is clear and direct. Also, I think your descriptions of the effect of Gamification are easy to understand. However, I just wondered, will you prefer Game-Based Learning or Gamification in the class, and do you think Game-Based Learning and Gamification will have different effects for different age students? Or which one will be more effective? I think maybe for children, Game-Based Learning will be the better format of Learning.
24/11/2021 at 1:48 am
I prefer game based learning in the classroom. It would be a little more relaxed. I think game based learning and gamification work differently for different ages. As you said, it’s better for children and will stimulate their interest in education. But it’s not just by age either. It’s also by each person’s personality. For example, people who don’t like competition will prefer game based learning, which will make them feel relaxed.